Melee Combat
The 7DRL prototype was entirely based on ranged weapons. While some special weapons had very short ranges, like the Mining Laser and Plasma Cutter, true melee combat was missing since there was no...
View ArticleProjectile Penetration
At this stage of development I wasn’t planning on adding new mechanics, but projectile penetration has been hovering around on my to-do list ever since early playtesting showed the game would really...
View ArticleDesign Overhaul 3: Damage Types and Criticals
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